At first glance, this might seem like an unnecessary post because most gamers would immediately say they decide the purchase of a game based on the review by their favorite gaming site or sites. But wait! Its not as simple as that. Critic review scores do not always indicate how good or bad a game is. More often than not, user scores are better indicators of the quality of games.
Most people don't give much importance to user reviews and scores, and dismiss them as 'angry rants of whiny gamers'. Agreed, user reviews tend to be more negative and hard hitting than professional critic reviews. But they're also much more honest. There are several aspects which need to be considered here.
Professional reviewers are paid to rate and review games, and are often required to follow certain formats. They tend to focus a lot on the minute details, and often fail to properly judge the 'enjoyability' of the game as a whole. As a result of this, most professional review scores only indicate how 'perfect' the game is (usually on a scale of 10 or 100), rather than how 'enjoyable' it is. A technically advanced game with dull gameplay is likely to get a higher professional score (Crysis 3 is the best example of this) than a technically flawed but immensely enjoyable game (such as Deadly Premonition). But user reviews and scores are usually based purely on the enjoyability quotient of the game, because users aren't paid to go into the technical aspects and most gamers aren't even aware of these little details. We as gamers obviously want enjoyable games more than technically perfect games, so it would definitely make more sense to go by user scores rather than critic scores. Its a no-brainer, really.
Another notable aspect to consider, is the average scores of several professional reviews and user scores. That would help you take a better decision about a game's purchase (after all, games don't come cheap anymore, at least at launch). Sites like Metacritic and Gamerankings are your go-to sources for average scores. But even while considering the average, it is generally a better idea to give a higher priority to average user score than the average critic score. To illustrate this, consider the last few Call of Duty games. There is an extremely high discrepancy between the average critic and user scores on metacritic (with the critic scores being much higher than user scores), and in reality most gamers haven't really liked these games. Hence, the average user score is definitely more accurate in this context.
Considering the fact that most AAA games in recent years have been duds and games don't exactly come cheap, it would be wise to do your homework before spending your hard earned cash on a game purchase. But you can afford to take risks with Indie games, because they're often much cheaper than AAA games and have actually been better than the biggies in recent years.
Something off-topic - It looks like I'm back with a bang after my two-month hiatus, with 3 posts in 2 days!
Please note:- This isn't really a review. Its just a post describing my disappointment.
I
was an early fan of the Call of Duty series. I really enjoyed the first
few games, namely Call of Duty + United Offensive expansion, Call of
Duty 2, Call of Duty: Modern Warfare and Call of Duty 4: World at War (couldn't play call of Duty 3
because it isn't available for PC). These games provided pure adrenaline rush, due to their ability of making the gamer feel like he was actually fighting a war. I didn't play any games in the
series after that, because I knew that they were clearly milking the
franchise with their 'copy-paste' strategy. Anyway, after a gap 5 years, I picked up this year's 'Ghosts' for the PC because I
wanted to give my once-beloved franchise another go. BIG mistake.
The
major flaw I noticed, common to both multi-player and single-player,
was how 'weak' most guns sounded. Even on my powerful 5.1 PC
sound system, most guns 'clicked' rather than 'thudded'. This is ridiculous, especially since this is a war-themed game (where weapon sounds contribute a lot towards immersion). With respect to
the multi-player alone, I found the supposedly 'new' games modes quite
disappointing. Professional reviews are going on and on about how
'innovative' the multi-player is, but all these new modes are just
rehashed versions of tried-and-tested formulas. Also, the addition of playable female mercenaries in multi-player serves no practical purpose, except maybe providing eye candy for a certain class of male gamers (obviously I don't belong to that category). There was a certain amount of hype about this game implementing destroyable environments in multi-player (like in Battlefield games), but it turned out to be just that - a hype. Some environments are indeed destroyable, but they always get destroyed in the same way irrespective of different player actions. For example, the rubble of a destroyed structure will ALWAYS fall in the same direction, even if you have hit it from different angles during each game. This means, the developers hardcoded this behavior just to give players the illusion of environments being destroyable. Although the multi-player
is pretty decent, its nothing to write home about. There are much better
multi-player games out there for sure.
Coming
to the campaign, the less said about it, the better. I really missed
quick-saves, but can't really complain about that because no multi-platform
game ever has a quick-save feature anymore, except action-rpg hybrids
like Mass Effect, Deus Ex etc.(consoles are to blame for this, but this matter is beyond the scope of this post). That apart, the campaign seemed like an
interactive movie rather than a game. It is so scripted, to the extent
that I can't open a door or pull a lever in my sight, until the game tells me to do
that. There are games which create very immersive experiences in spite
of being heavily scripted (like the Half-Life games), but in this game,
the ridiculous amount of scripting actually ensures that there is no
immersion at all. The artificial intelligence of both friends are foes is mediocre at best.
My team-mates seem to take a LOT of hits before dying, and they also
hardly inflict any significant damage to the enemies. And the enemies
are so dumb and lifeless. I wonder why almost every professional review says
that the Ghosts campaign is 'lengthy and memorable'. Nothing could be
far from the truth. There are no more than a couple of memorable stuff
in the entire single-player game, and a 5-6 hour campaign isn't what I would call
'lengthy'. My time to beat the game on 'normal' was 5 hours 6 minutes,
which seems to be on par with the average playtime mentioned on www.howlongtobeat.com. The entire campaign is far too easy and monotonous. The basic formula for beating the campaign is this - Pop out of cover to shoot, get back to cover to regenerate health, rinse and repeat until all enemies are dead. The addition of the dog Riley, which the developers claimed to be groundbreaking, is nothing more than a gimmick which works occasionally but often falls flat. Lastly, war-themed games are supposed to be as
realistic as possible even if the story takes a back-seat. But in this
game, the gameplay is anything but realistic, and even the story seems
so generic and dull.
After
beating Crysis 3, I thought there could be no game which was more
boring than that. But COD Ghosts is slightly more boring than Crysis 3
as well. At least Crysis 3 had gorgeous visuals to compensate for 10% of
the boring gameplay, but COD Ghosts's visuals are nothing
extraordinary. Extremely disappointing. Also, the huge difference
between average critic scores and average user scores (68/100 vs 19/100
on metacritic as of now) does make gamers suspect that Activision actually pays
critics to write favorable reviews. I just can't seem to understand how
games like these manage to sell millions, or if the sales figures too are
fabricated just to maintain the franchise's reputation. If it does sell
millions, then I suppose a good chunk of those sales are due to 12-year
old kids for whom their parents buy the games. It has reached a point
where, even if Activision packs frozen dog turd in a plastic bag and
markets it as 'Call of Duty - Riley Edition', people would still buy
millions of those. I'm disappointed that I spent my hard earned money
to buy this crap at full price (especially since Activision are too greedy and price their games 15-20% more than the standard price), but I'm PETRIFIED to think about the
million ways in which such games could seriously harm the gaming
industry. If people keep buying millions of copies of highly
watered-down games like these, then almost every developer would start
making similar games. I mean....why would they even consider making innovative games, when it is possible to sell millions by just releasing the same game with a fresh coat of paint every year?
If someone were to reverse-engineer the Call of Duty games from past few years and obtain their source codes, I'm sure that a majority of the code would be the same across all these games (with maybe some minor modifications). The only way this insanity would end, is if people stop buying such games. But I don't see this happening any time in the near future.