This post isn't directly related to PC gaming, but I'd recon it would still be an interesting read. You will find references to gaming, though.
From a purely technical point of view, Windows 8 is just a faster, more efficient and improved version of Windows 7. Microsoft has a history of releasing good and bad Windows Operating Systems alternately (Windows 98/2000 were good but Windows ME was terrible. Windows XP was a resounding success whereas Windows Vista was a broken OS which was probably released while still in Beta Testing phase. Then again, Windows 7 is considered the best version of Windows while Windows 8 was widely panned). But the main difference is, previous Windows OSs which flopped (like Window ME and Windows Vista) had some fundamental technical shortcomings whereas there was technically nothing wrong with Windows 8. So then, what really went wrong? Read on to find out.
Microsoft had really ambitious plans for Windows 8. Their idea was to provide a streamlined experience across all devices using the Windows OS and create an ecosystem which allows complete cloud-based backup and synchronization across the devices (which include PCs, laptops, Windows Phones, Windows tablets and to a certain extent, also the XBox consoles). In fact, Windows 8 has slightly lower system requirements compared to Windows 7, and boots up much faster too.There was actually no way that this ambitious initiative could possibly fail, but Microsoft still managed to botch it up due to poor decision making and a hint of arrogance.
Their biggest blunder was the decision to force the touch-based Metro UI as the default interface down the throats of PC/laptop users without a touchscreen, and the removal of the start menu. This UI was really cumbersome to use with a keyboard and mouse/touchpad. The once-familar desktop was relegated to just a 'legacy app' on Windows 8. Windows users who were accustomed to the 'desktop and start menu' interface for over a decade, realized that they had to struggle to perform tasks which they could easily do earlier. In other words, they actually had to 'learn' to use the Windows OS all over again. Switching between Metro apps and regular desktop apps was a chore. And at times, people were totally confused and lost. To cut a long story short, Windows 8 was a totally unorganized mess with two entirely different interfaces. I'm sure everyone agrees that this is annoying. But when you consider this in terms of office-based usage, it results in a criminal decrease in productivity. In Microsoft's defense, this change was necessary in order to achieve their primary goal. And they did achieve this objective to a certain extent (I owned a PC and laptop with Windows 8 and also a Windows Phone 8 based smartphone, so I could appreciate the actual good stuff). But if they had just provided a simple option for the user to choose the default interface (desktop or Metro) before installation and retained the start menu for the desktop, then Windows 8 would have been a resounding success. Agreed, it is possible to use third party apps like Start8 or Classic Shell to obtain the same interface as the previous versions of Windows with the performance/efficiency of Windows 8. But most people (who are casual users) wouldn't be aware of these options, or may not want to spend an additional $5 after buying a brand new OS at full price.
It was Microsoft's foolishness (and perhaps, arrogance) to assume that users would lap up their offering in spite of their stubbornness not to include the option to choose the default interface. Since this was achievable using third party apps, it meant that Microsoft never actually removed the code for the start menu or making desktop the default UI. They justified their decision in several ways and even posted encouraging sales figures for Windows 8. Still, its an open secret that Windows 8 was a failure which actually made most users develop hatred towards Microsoft and call for an end to Microsoft's monopoly in the desktop/laptop market. Valve's Steam service, which is the major digital gaming service on the PC, never even officially supported Windows 8 (although Steam did run without issues). In fact, the backlash was so huge that it resulted in the immediate resignation of Steven Sinofsky (president of the Windows division) and was one of the major factors for Steve Balmer's decision to retire within a year.
Microsoft still didn't want to give up on Windows 8 and accept defeat, so they began their 'damage control' tactics. In this regard, they announced Windows 8.1 which boasted a host of usability-related improvements over Windows 8 (although they were still adamant about not bringing back the start menu). People who actually bothered to try Windows 8.1 (me included) were convinced that it was a significantly improved experience compared to Windows 8. But these people were the minority because the damage was already done, and most users had decided to avoid anything related to Windows 8 like plague. Of course, Windows 8's failure couldn't have had much impact on Microsoft's long term revenue, but it dealt a massive blow to Microsoft's reputation as a brand.
Microsoft recently revealed their plans to release Windows 9 during 2015, and indirectly hinted that they wouldn't want to have anything to do with Windows 8. If they manage to restore the usability of Windows 7 and also retain the best features of Windows 8/8.1, then Windows 9 could turn out to be a winner. It would also continue Microsoft's tradition of releasing successful operating systems alternately. In any case, Microsoft is an innovative company who do value customer feedback (reversal of their initial XBox One policies is proof of that). So hopefully, the negative feedback regarding Windows 8 was just a wake-up call for them, and they'll be back with a bang with Windows 9. Fingers crossed!
Please note:- This isn't really a review. Its just a post describing my disappointment.
I
was an early fan of the Call of Duty series. I really enjoyed the first
few games, namely Call of Duty + United Offensive expansion, Call of
Duty 2, Call of Duty: Modern Warfare and Call of Duty 4: World at War (couldn't play call of Duty 3
because it isn't available for PC). These games provided pure adrenaline rush, due to their ability of making the gamer feel like he was actually fighting a war. I didn't play any games in the
series after that, because I knew that they were clearly milking the
franchise with their 'copy-paste' strategy. Anyway, after a gap 5 years, I picked up this year's 'Ghosts' for the PC because I
wanted to give my once-beloved franchise another go. BIG mistake.
The
major flaw I noticed, common to both multi-player and single-player,
was how 'weak' most guns sounded. Even on my powerful 5.1 PC
sound system, most guns 'clicked' rather than 'thudded'. This is ridiculous, especially since this is a war-themed game (where weapon sounds contribute a lot towards immersion). With respect to
the multi-player alone, I found the supposedly 'new' games modes quite
disappointing. Professional reviews are going on and on about how
'innovative' the multi-player is, but all these new modes are just
rehashed versions of tried-and-tested formulas. Also, the addition of playable female mercenaries in multi-player serves no practical purpose, except maybe providing eye candy for a certain class of male gamers (obviously I don't belong to that category). There was a certain amount of hype about this game implementing destroyable environments in multi-player (like in Battlefield games), but it turned out to be just that - a hype. Some environments are indeed destroyable, but they always get destroyed in the same way irrespective of different player actions. For example, the rubble of a destroyed structure will ALWAYS fall in the same direction, even if you have hit it from different angles during each game. This means, the developers hardcoded this behavior just to give players the illusion of environments being destroyable. Although the multi-player
is pretty decent, its nothing to write home about. There are much better
multi-player games out there for sure.
Coming
to the campaign, the less said about it, the better. I really missed
quick-saves, but can't really complain about that because no multi-platform
game ever has a quick-save feature anymore, except action-rpg hybrids
like Mass Effect, Deus Ex etc.(consoles are to blame for this, but this matter is beyond the scope of this post). That apart, the campaign seemed like an
interactive movie rather than a game. It is so scripted, to the extent
that I can't open a door or pull a lever in my sight, until the game tells me to do
that. There are games which create very immersive experiences in spite
of being heavily scripted (like the Half-Life games), but in this game,
the ridiculous amount of scripting actually ensures that there is no
immersion at all. The artificial intelligence of both friends are foes is mediocre at best.
My team-mates seem to take a LOT of hits before dying, and they also
hardly inflict any significant damage to the enemies. And the enemies
are so dumb and lifeless. I wonder why almost every professional review says
that the Ghosts campaign is 'lengthy and memorable'. Nothing could be
far from the truth. There are no more than a couple of memorable stuff
in the entire single-player game, and a 5-6 hour campaign isn't what I would call
'lengthy'. My time to beat the game on 'normal' was 5 hours 6 minutes,
which seems to be on par with the average playtime mentioned on www.howlongtobeat.com. The entire campaign is far too easy and monotonous. The basic formula for beating the campaign is this - Pop out of cover to shoot, get back to cover to regenerate health, rinse and repeat until all enemies are dead. The addition of the dog Riley, which the developers claimed to be groundbreaking, is nothing more than a gimmick which works occasionally but often falls flat. Lastly, war-themed games are supposed to be as
realistic as possible even if the story takes a back-seat. But in this
game, the gameplay is anything but realistic, and even the story seems
so generic and dull.
After
beating Crysis 3, I thought there could be no game which was more
boring than that. But COD Ghosts is slightly more boring than Crysis 3
as well. At least Crysis 3 had gorgeous visuals to compensate for 10% of
the boring gameplay, but COD Ghosts's visuals are nothing
extraordinary. Extremely disappointing. Also, the huge difference
between average critic scores and average user scores (68/100 vs 19/100
on metacritic as of now) does make gamers suspect that Activision actually pays
critics to write favorable reviews. I just can't seem to understand how
games like these manage to sell millions, or if the sales figures too are
fabricated just to maintain the franchise's reputation. If it does sell
millions, then I suppose a good chunk of those sales are due to 12-year
old kids for whom their parents buy the games. It has reached a point
where, even if Activision packs frozen dog turd in a plastic bag and
markets it as 'Call of Duty - Riley Edition', people would still buy
millions of those. I'm disappointed that I spent my hard earned money
to buy this crap at full price (especially since Activision are too greedy and price their games 15-20% more than the standard price), but I'm PETRIFIED to think about the
million ways in which such games could seriously harm the gaming
industry. If people keep buying millions of copies of highly
watered-down games like these, then almost every developer would start
making similar games. I mean....why would they even consider making innovative games, when it is possible to sell millions by just releasing the same game with a fresh coat of paint every year?
If someone were to reverse-engineer the Call of Duty games from past few years and obtain their source codes, I'm sure that a majority of the code would be the same across all these games (with maybe some minor modifications). The only way this insanity would end, is if people stop buying such games. But I don't see this happening any time in the near future.